Some of them you have to listen for a bit, like “Sandtown” (the bass solo at 3:00 is a dead giveaway though). In the latter half of the track, the wavey melody starts to become more prominent, but the weird percussion instruments will always be the things that stick in my mind.Ī lot of the tracks on the soundtrack sound surpisingly funk-esque. Arai pulls some instruments out here that I’ve just never heard before. It’s almost all percussion, but there’s some flat bass and oscillating synth waves in there too to provide variety. Another candidate for coolest percussion instruments is “Woods.” Beginning with a good workout of the handclap instrument, it covers all the percussion bases. It’s got some traditional drums, more experimental percussion instruments, and some ambient symphonic stuff in there to round everything out. It begins with “Opening,” which is sort of a mix, offering a great deal of variety (compared to the other tracks, which are fairly consistent). It also requires greater effort from the listener to fully appreciate it, as the music is extremely complex, which is totally opposite the Front Mission tradition of easy-listening background music. While the other soundtracks employ a wide range of musical genres, Alternative sticks to only one: Arai’s own personal blend of hardcore electronic ambience and trance. If you were to plot the Front Mission soundtracks on some kind of scale, you’d find Front Mission Alternative lying far from the others, no matter what scale you used. DigiCube (1st Edition) Square Enix (2nd Edition)
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